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Harsus (1-2)Creature 1


NMediumHumanHumanoid
Source Pathfinder Society Scenario #1-08: Revolution on the Riverside
Perception +4
Languages Common
Skills Acrobatics +5, Arcana +6, Deception +5, Diplomacy +5, Stealth +5
Str +0, Dex +2, Con +1, Int +3, Wis +1, Cha +2

AC 15 16 with mage armor; Fort +4; Reflex +5; Will +6;
HP 21
Speed 25 feet

Dagger One Action +5 (+1, -3) to hit (agile, finesse, versatile s) 1d4 Piercing
Dagger One Action +5 (+1, -3) to hit (agile, thrown 10, versatile s) 1d6 Piercing

Arcane Prepared Spells (DC 16, +6 to hit)

Cantrips (1st Level): Light, Ray of Frost, Shield
1st Level: Mage Armor, Magic Missile

Cleric Domain Spells (DC 16, +6 to hit)

1st Level: Sudden Shift



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.