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Ilora NuskiCreature 12


UniqueCNMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +22
Languages Common, Hallit, Skald
Skills Acrobatics +23, Athletics +21, Nature +22, Lore +22, Society +20, Stealth +25, Survival +24
Str +3, Dex +5, Con +3, Int +2, Wis +4, Cha -1

AC 33; Fort +21; Reflex +25; Will +22;
HP 220
Speed 30 feet

Shortsword One Action +26 (+22, +18) to hit (agile, finesse, magical, versatile s) 2d6+6 Piercing

Twin Riposte Reaction

Trigger A creature within Ilora's reach critically fails a melee Strike against her

Requirements Ilora is benefiting from Twin Parry

Effect Ilora attempts a melee Strike or uses a Disarm action against the triggering opponent.

Nature's Edge

Ilora always finds the weak points in her foes' defenses when they're on unfavorable terrain. Enemies are Flat-Footed to her if they're in difficult terrain, Restrained, or Immobilized due to natural or magical environmental effects.

Twin Parry One Action

Requirements Ilora wields two melee weapons, one in each hand

Effect Ilora gains a +1 circumstance bonus to AC until the start of her next turn. She loses this bonus if she no longer meets the requirements.

Effect: Twin Parry

Twin Takedown One Action

Frequency once per round

Requirements Ilora wields two melee weapons, each in a different hand.

Effect Ilora makes two Strikes against her target, one with each of the required weapons. If both hit the same target, combine the damage from the weapons for the purpose of resistances and weaknesses. She applies her multiple attack penalty to each Strike normally.

Wild Stride

Ilora moves quickly through obstacles. She ignores the effects of nonmagical difficult terrain and treats the hindrances of greater difficult terrain as those of difficult terrain. Within 300 feet of a river bank, she ignores the effects of all nonmagical difficult and greater difficult terrain.


Primal Prepared Spells (DC 30, +22 to hit)

Cantrips (6th Level): Electric Arc, Light, Produce Flame, Tanglefoot
1st Level: Alarm, Heal, Pass Without Trace
2nd Level: Animal Messenger, Entangle



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.