Ilora NuskiCreature 12
Source Pathfinder Kingmaker
Perception +22
Languages Common, Hallit, Skald
Skills Acrobatics +23, Athletics +21, Nature +22, Lore +22, Society +20, Stealth +25, Survival +24
Str +3, Dex +5, Con +3, Int +2, Wis +4, Cha -1
AC 33; Fort +21; Reflex +25; Will +22;
HP 220
Speed 30 feet
Shortsword +26 (+22, +18) to hit (agile, finesse, magical, versatile s) 2d6+6 Piercing
Twin Riposte
Trigger A creature within Ilora's reach critically fails a melee Strike against her
Requirements Ilora is benefiting from Twin Parry
Effect Ilora attempts a melee Strike or uses a Disarm action against the triggering opponent.
Nature's EdgeIlora always finds the weak points in her foes' defenses when they're on unfavorable terrain. Enemies are Flat-Footed to her if they're in difficult terrain, Restrained, or Immobilized due to natural or magical environmental effects.
Twin ParryRequirements Ilora wields two melee weapons, one in each hand
Effect Ilora gains a +1 circumstance bonus to AC until the start of her next turn. She loses this bonus if she no longer meets the requirements.
Effect: Twin Parry
Twin TakedownFrequency once per round
Requirements Ilora wields two melee weapons, each in a different hand.
Effect Ilora makes two Strikes against her target, one with each of the required weapons. If both hit the same target, combine the damage from the weapons for the purpose of resistances and weaknesses. She applies her multiple attack penalty to each Strike normally.
Wild StrideIlora moves quickly through obstacles. She ignores the effects of nonmagical difficult terrain and treats the hindrances of greater difficult terrain as those of difficult terrain. Within 300 feet of a river bank, she ignores the effects of all nonmagical difficult and greater difficult terrain.
Primal Prepared Spells (DC 30, +22 to hit)
Cantrips (6th Level): Electric Arc, Light, Produce Flame, Tanglefoot
1st Level: Alarm, Heal, Pass Without Trace
2nd Level: Animal Messenger, Entangle
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.