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InmyeonjoCreature 16


RareLNHugeAirBeast
Source Pathfinder #168: King of the Mountain
Perception +30 (darkvision)
Languages Auran, Common, Telepathy 100 Feet
Skills Acrobatics +30, Athletics +28, Diplomacy +32, Medicine +32, Nature +32, Occultism +27
Str +6, Dex +9, Con +7, Int +7, Wis +9, Cha +5

AC 38; Fort +25; Reflex +28; Will +30;
HP 300
Speed 40 feet (fly 100 feet)
Immunities disease

Talon One Action +30 (+26, +22) to hit (agile, finesse, reach 15) 3d10+18 Bludgeoning
Tail One Action +30 (+26, +22) to hit (agile, finesse, reach 25) 3d8+18 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Limited Immortality

Though an inmyeonjo still needs to eat, drink, and sleep, they don't age and can't die of old age.

Terrifying Beauty

60 feet Aura


Any creature within 60 feet of an inmyeonjo that the inmyeonjo can see must attempt a DC 32 will save. The effects last for 1 day while it is within the area of blurred countenance.


Critical Success The creature is unaffected and is immune to the inmyeonjo's Terrifying Beauty for 1 day.

Success The creature finds the inmyeonjo beguiling and becomes Stupefied 1.

Failure The creature finds the inmyeonjo terrifying and becomes Frightened 1.

Critical Failure The creature finds the inmyeonjo dreadful, becoming Frightened 2. They can't willingly move closer to the inmyeonjo.

Blurred Countenance

Creatures farther than 60 feet from an inmyeonjo see it only as the generic form of a huge bird. An inmyeonjo has concealment against attacks originating farther than 60 feet away.


Spontaneous Occult Spells (DC 34, +26 to hit)

Cantrips (8th Level): Message, Telekinetic Projectile
2nd Level (3 slots): Mirror Image
3rd Level (3 slots): Mind Reading, Zone of Truth
4th Level (3 slots): Discern Lies, Read Omens
5th Level (2 slots): Hallucination, Synaptic Pulse
6th Level (2 slots): Phantasmal Calamity, Vibrant Pattern
7th Level (2 slots): Ethereal Jaunt, Mask of Terror
8th Level (1 slots): Discern Location, Unrelenting Observation



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.