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Zone of TruthSpell 3


UncommonEnchantmentMental
Source Pathfinder Core Rulebook
Traditions Divine, Occult
Cast Two Actions (somatic, verbal)
Area 20-foot burst
Range 30 feet
Duration 10 minutes
Saving Throw Will

You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.


Critical Success The target is unaffected.

Success The target takes a -2 status penalty to Deception checks.

Failure The target can't speak any deliberate and intentional lies, and it takes a -2 status penalty to Deception checks.

Critical Failure The target can't speak any deliberate and intentional lies and takes a -4 status penalty to Deception checks.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.