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JahsiCreature 8


UniqueNGMediumElfHumanoid
Source Pathfinder #146: Cult of Cinders
Perception +14 (low-light vision)
Languages Common, Elven, Mwangi
Skills Athletics +14, Diplomacy +17, Nature +14, Religion +16, Survival +14
Str +4, Dex +4, Con +1, Int +1, Wis +2, Cha +3

AC 28; Fort +16; Reflex +17; Will +15;
HP 135
Speed 30 feet

Disrupting Cold Iron Dagger One Action +19 (+15, +11) to hit (agile, magical, versatile s) 1d4+7 Piercing
Silver Dagger One Action +19 (+15, +11) to hit (agile, magical, versatile s) 2d4+7 Piercing
Longbow One Action +19 (+14, +9) to hit (deadly d10, magical, range increment 100, reload 0, volley 30) 1d8+3 Piercing
Disrupting Cold Iron Dagger One Action +19 (+15, +11) to hit (agile, magical, thrown 10, versatile s) 1d4+7 Piercing
Silver Dagger One Action +19 (+15, +11) to hit (agile, magical, thrown 10, versatile s) 2d4+7 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Divine Providence Reaction

Trigger Jahsi rolls a success on a Will save against an enemy's effect.


Effect Jahsi gets a critical success instead.

Glimpse of Redemption Reaction

Trigger An enemy damages one of Jahsi's allies within 15 feet of him.


Effect The foe must choose one: The ally is unharmed by the triggering damage, or the ally gains resistance 10 against the triggering damage, and the enemy is Enfeebled 2 until the end of its next turn.

Woodland Stride

Jahsi ignores difficult terrain from plants.


Primal Innate Spells (DC 24, +16 to hit)

Cantrips (4th Level): Dancing Lights, Detect Magic, Disrupt Undead, Tanglefoot

Champion Devotion Spells (DC 25, +17 to hit)

1st Level: Lay on Hands, Lay on Hands (Vs. Undead)
3rd Level: Litany against Wrath



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.