JahsiCreature 8
Source Pathfinder #146: Cult of Cinders
Perception +14 (low-light vision)
Languages Common, Elven, Mwangi
Skills Athletics +14, Diplomacy +17, Nature +14, Religion +16, Survival +14
Str +4, Dex +4, Con +1, Int +1, Wis +2, Cha +3
AC 28; Fort +16; Reflex +17; Will +15;
HP 135
Speed 30 feet
Disrupting Cold Iron Dagger +19 (+15, +11) to hit (agile, magical, versatile s) 1d4+7 Piercing
Silver Dagger +19 (+15, +11) to hit (agile, magical, versatile s) 2d4+7 Piercing
Longbow +19 (+14, +9) to hit (deadly d10, magical, range increment 100, reload 0, volley 30) 1d8+3 Piercing
Disrupting Cold Iron Dagger +19 (+15, +11) to hit (agile, magical, thrown 10, versatile s) 1d4+7 Piercing
Silver Dagger +19 (+15, +11) to hit (agile, magical, thrown 10, versatile s) 2d4+7 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Divine ProvidenceTrigger Jahsi rolls a success on a Will save against an enemy's effect.
Effect Jahsi gets a critical success instead.
Glimpse of RedemptionTrigger An enemy damages one of Jahsi's allies within 15 feet of him.
Effect The foe must choose one: The ally is unharmed by the triggering damage, or the ally gains resistance 10 against the triggering damage, and the enemy is Enfeebled 2 until the end of its next turn.
Woodland StrideJahsi ignores difficult terrain from plants.
Primal Innate Spells (DC 24, +16 to hit)
Cantrips (4th Level): Dancing Lights, Detect Magic, Disrupt Undead, Tanglefoot
1st Level: Lay on Hands, Lay on Hands (Vs. Undead)
3rd Level: Litany against Wrath
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.