KereekCreature 5
Source Pathfinder Kingmaker
Perception +12
Languages Common, Draconic
Skills Acrobatics +13, Deception +10, Stealth +13, Survival +12, Thievery +13
Str +1, Dex +4, Con +3, Int +0, Wis +3, Cha +1
AC 21; Fort +11; Reflex +14; Will +17;
HP 85
Speed 25 feet
Dagger +11 (+7, +3) to hit (agile, finesse, versatile s) 1d4+3 Piercing
Dagger +11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Hurried RetreatRequirements The kobold warrior is adjacent to at least one enemy.
Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.
Arcane Spontaneous Spells (DC 22, +14 to hit)
Cantrips (3rd Level): Daze, Mage Hand, Message, Produce Flame, Shield
1st Level (3 slots): Burning Hands (3x), Magic Missile, Pest Form
2nd Level (3 slots): Invisibility, Obscuring Mist
3rd Level (2 slots): Slow
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry.