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KimilekkiCreature 17


UniqueCEHugeDemonFiend
Source Pathfinder #156: The Apocalypse Prophet
Perception +30 (darkvision, true seeing)
Languages Abyssal, Celestial, Common, Draconic, Telepathy 100 Feet, Tongues
Skills Deception +34, Diplomacy +32, Intimidation +32, Religion +28, Society +28, Stealth +27
Str +8, Dex +2, Con +9, Int +4, Wis +3, Cha +8

AC 40; Fort +32; Reflex +25; Will +30; +1 status to all saves vs. magic
HP 380
Speed 35 feet
Weaknesses Coldiron 15, Good 15

Pincer One Action +33 (+28, +23) to hit (deadly 3d10, evil, magical, reach 15) 2d6 Evil + 3d10+14 Bludgeoning
Claw One Action +33 (+29, +25) to hit (agile, evil, magical, reach 10) 3d6+14 Slashing + 2d6 Evil
Jaws One Action +33 (+28, +23) to hit (evil, magical, reach 10) 2d6 Evil + 3d12+14 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicTruth Vulnerability

A glabrezu's lies sustain them, and the truth can destroy them.

Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as Zone of Truth), the demon takes 3d6 mental damage.

They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.

Captive Rake One Action

Requirements A creature is Grabbed in the glabrezu's pincer


Effect The glabrezu pulls the grabbed creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining the glabrezu's multiple attack penalty, and the penalty doesn't increase until after both Strikes.

Steady Spellcasting

When a reaction would disrupt the glabrezu's spell, the demon can attempt a DC 15 flat check, avoiding the disruption on a success.

Sudden Betrayal

A glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled.

When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.

Treacherous Veil

A glabrezu's Illusory Disguise enables it to appear as a creature of any size.

Twisted Desires (divination, divine)

Once per month, a glabrezu can grant a mortal humanoid the effects of a Miracle spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Divine Innate Spells (DC 38, +30 to hit)

Cantrips (9th Level): Telekinetic Projectile
1st Level: Illusory Disguise (At Will)
2nd Level: Dispel Magic (At Will), Mirror Image (At Will)
4th Level: Confusion (At Will), Dimension Door, Dimension Door (At Will)
5th Level: Tongues (Constant)
6th Level: True Seeing (Constant)
7th Level: Reverse Gravity
8th Level: Spiritual Epidemic
9th Level: Wail of the Banshee

Divine Rituals

1st Level: Abyssal Pact



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.