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ConfusionSpell 4


EnchantmentEmotionMental
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will

You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.


Critical Success The target is unaffected.

Success The target babbles incoherently and is Stunned 1.

Failure The target is Confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

Critical Failure The target is Confused for 1 minute, with no save to end early.


Heightened (8th) You can target up to 10 creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.