🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Lamia MatriarchCreature 8


CELargeBeast
Source Pathfinder Bestiary
Perception +15 (darkvision)
Languages Abyssal, Common, Draconic
Skills Athletics +18, Lore +15, Deception +25, Diplomacy +20, Intimidation +18, Occultism +17, Stealth +16, Survival +13
Str +6, Dex +4, Con +3, Int +3, Wis +3, Cha +6

AC 27; Fort +13; Reflex +18; Will +17; +1 status to all saves vs. magic
HP 135
Speed 30 feet (climb 30 feet, swim 30 feet)
Immunities controlled
Resistances Mental 10

Scimitar One Action +19 (+14, +9) to hit (forceful, sweep) 2d6+10 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicChange Shape One Action (concentrate, occult, polymorph, transmutation)

The lamia matriarch can take on the appearance of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch has a fixed humanoid form-they cannot adopt a different appearance each time they use this ability, and the appearance resembles that of their upper torso when in their true form.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Dervish Strike Three Actions

The lamia matriarch makes a scimitar attack against each enemy within reach. Each attack counts toward their multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy she damages is subject to matriarch's caress.

Matriarch's Caress Two Actions (curse, enchantment, mental, occult)

The lamia touches a creature, who must succeed at a DC 28 will save or become Stupefied 1 (or Stupefied 2 on a critical failure). If the target fails additional saves against this ability, the condition value increases by 1 if failed or 2 if critically failed (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.


Occult Spontaneous Spells (DC 28, +20 to hit)

Cantrips (4th Level): Daze, Detect Magic, Mage Hand, Prestidigitation, Read Aura
1st Level (4 slots): Bless, Magic Missile, Phantom Pain, Soothe
2nd Level (4 slots): Blur, Death Knell, Dispel Magic, Illusory Creature, Invisibility
3rd Level (4 slots): Enthrall, Haste, Mind Reading

Occult Innate Spells (DC 28, +20 to hit)

1st Level: Charm, Illusory Disguise (At Will), Illusory Object (At Will), Sleep, Ventriloquism (At Will)
2nd Level: Mirror Image
4th Level: Suggestion


The brilliant and powerful lamia matriarchs possess boundless ambition, always seeking to bring more people and territory into the clutches of their kind. Consequently, the become rulers of other lamia. For all their cruelty toward other creatures, they're fierce protectors of other lamia, and consequently they quickly come to rule cults or warbands. Regardless of the lamia's gender, these ascended lamias are always known as matriarchs. Rather than leonine limbs, a lamia matriarch's lower body is formed in the winding coils of a giant snake. They're also set apart by the occult power they pursue, and some have even have grand designs to break the animalistic curse that transformed them. However, every attempt so far has led to the matriarch's fall.


Lamias are bloodthirsty victims of an ancient curse for which they blame the gods. Most lamias are humanoid from the waist up but have the lower bodies of beasts and monsters. Sinister magic comes naturally to a lamia, and they prefer the use of illusions and enchantments to deceive prey for later consumption, or simply to torture.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.