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Lantern Archon (Gestalt)Creature 7


LGMediumArchonCelestial
Source Pathfinder Bestiary
Perception +15 (darkvision)
Languages Celestial, Draconic, Infernal
Skills Acrobatics +13, Athletics +14, Diplomacy +16, Intimidation +16, Religion +13, Survival +14
Str +5, Dex +2, Con +4, Int +1, Wis +2, Cha +5

AC 27; Fort +17; Reflex +11; Will +15; +1 status to all saves vs. magic
HP 100
Speed 30 feet (fly 60 feet)
Weaknesses Evil 10
Resistances Fire 15

Flame of Justice One Action +18 (+13, +8) to hit (magical, versatile p) 1d6 Good + 2d10+5 Slashing
Light Ray One Action +18 (+14, +10) to hit (agile, fire, good, magical, range increment 30) 3d4 Fire + 3d4 Good
Flame of Justice One Action +15 (+10, +5) to hit (magical, range increment 30, versatile p) 1d6 Good + 2d10+5 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicRetributive Strike Reaction

Damage Reduction 9

A lantern archon can also make a Retributive Strike with its light ray.


Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.


Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.

Flame of Justice (divine, evocation)

A gestalt's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice.

A gestalt can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the gestalt's hands again instantly.

On a critical hit, the fire damage from the flame of justice deals maximum damage (6 on the d6) before being doubled for the critical hit, and the target takes 1d10 Persistent Fire Damage.

Lantern of Hope One Action (concentrate, divine, enchantment, mental)

The lantern archon shines as a beacon of hope.

Good allies within 30 feet gain a +3 status bonus to damage rolls and to saving throws against Crushing Despair.

Effect: Lantern of Hope (Gestalt)


Divine Innate Spells (DC 24, +16 to hit)

Cantrips (4th Level): Light
1st Level: Detect Alignment (At Will) (Evil Only), Heal
4th Level: Read Omens


Friendly, curious, and eternally optimistic, lantern archons embody the virtue of hope. They are formed of living light given corporeal shape, and they serve as beacons, guiding mortals out of their darkest moments and toward the path of righteousness. Their luminous bodies can flicker with the subtlety of a candle flame or flare up like a torch. Lantern archons can control all aspects of their light as easily as other creatures control their facial expressions, leading them to change color, twinkle, and otherwise dim and brighten in time with their actions and words. While effervescent and chipper in conversation, lantern archons are impressively stoic mobile support troops and guardians in times of conflict, and are capable of uniting to form powerful warriors of light called gestalts.


Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of fiends but also quietly nurture the seeds of virtue within mortals, teaching the denizens of the Material Plane how to act with honor and integrity, enact just laws, and cast off sin and temptation.

Archons live in the immense seven-tiered mountain of Heaven. They manifest in the Garden at the mountain's peak from mortal souls who answer a mysterious voice. There they swear to forever serve the cause of justice and transform into their new archon forms. Intensely orderly in their metamorphosis, new archons begin as lantern archons or other lesser forms, transforming into ever-greater archons as their virtue and achievements grow. Each archon represents a particular virtue, such as hope, charity, justice, or courage, and they gain strength in the presence of mortals who exemplify this virtue. Due to their extremely lawful nature, archons sometimes find themselves at odds with azatas.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.