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Crushing DespairSpell 5


EnchantmentEmotionMental
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Area 30-foot cone
Duration 1 or more rounds
Saving Throw Will

You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.


Critical Success The creature is unaffected.

Success For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is Slowed 1 for that turn as it sobs uncontrollably.

Failure As success, but the duration is 1 minute.

Critical Failure As failure, and the creature is automatically Slowed 1 for 1 minute.


Heightened (7th) The area increases to a 60-foot cone.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.