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Leng EnvoyCreature 18


RareCEMediumAberrationDream
Source Pathfinder Kingmaker
Perception +31 (darkvision)
Languages Aklo, Tongues
Skills Acrobatics +32, Athletics +29, Deception +35, Intimidation +32, Occultism +35, Lore +38, Stealth +32, Thievery +30
Str +5, Dex +6, Con +5, Int +9, Wis +5, Cha +6

AC 42; Fort +27; Reflex +30; Will +33;
HP 240 (planar fast healing 15)
Speed 30 feet
Immunities cold
Resistances Critical Hits 20, Precision 20

Kukri One Action +34 (+30, +26) to hit (agile, finesse, magical, trip) 3d6+13 Slashing
Jaws One Action +32 (+28, +24) to hit (agile, finesse) 3d10+13 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Planar Fast Healing 15

A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have Fast Healing 15. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in 1d4 rounds, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.


A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

No Breath

The Leng envoy doesn't need to breathe.

Debilitating Bite (curse, occult)

A creature that takes damage from a denizen's bite must succeed at a DC 40 fortitude save or become Clumsy 1. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours.

Leng Ruby (enchantment, occult)

Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with Mind Reading, Outcast's Curse, Phantom Pain, or Warp Mind at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against Outcast's Curse.

Play the Pipes Three Actions (auditory, primal)

Frequency once per day

Requirements The Leng envoy is holding a musical instrument


Effect The envoy plays a melody on its instrument to cast Uncontrollable Dance, Unfathomable Song, or Warp Mind without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from all spells played from the envoy's pipes for 1 minute. Aberrations are immune to this music.


Occult Innate Spells (DC 40, +34 to hit)

Cantrips (9th Level): Chill Touch, Detect Magic, Mage Hand, Message, Read Aura
1st Level: Phantom Pain
2nd Level: Mirror Image
3rd Level: Hypnotic Pattern, Levitate, Locate
4th Level: Outcast's Curse, Suggestion
5th Level: Mind Probe, Tongues (Tongues)
7th Level: Warp Mind
8th Level: Uncontrollable Dance
9th Level: Unfathomable Song


Slavers and raiders from the cold, windswept dimension of Leng, these malevolent humanoids range across reality in ominous black ships capable of sailing beyond the borders of dimensions and planes. Although most denizens of Leng seek slaves and plunder like any pirate, others operate as self-styled ambassadors and merchants, sowing discord with far-ranging plots. While the inscrutable denizens dress themselves in flowing robes, veils, and broad turbans to appear human, their aberrant physiology, when glimpsed, is evident from their crown of stubby horns and tentacled jaws to their furry, goat-like legs.

Above the fierce captains who command the infamous black ships are an even higher caste of denizens of Leng. These cultists and musicians serve as high priests, laboring to appease the frightening gods who look down upon the Nightmare Realm with cold malice.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.