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Lizardfolk StargazerCreature 2


NMediumHumanoidLizardfolk
Source Pathfinder Bestiary
Perception +8
Languages Draconic, Iruxi
Skills Diplomacy +4, Lore +6, Nature +8, Stealth +6, Survival +8
Str +2, Dex +2, Con +1, Int +0, Wis +4, Cha +0

AC 17; Fort +7; Reflex +6; Will +10;
HP 30
Speed 25 feet (swim 20 feet)

Staff One Action +8 (+3, -2) to hit (two hand d8) 1d6+2 Bludgeoning
Jaws One Action +8 (+3, -2) to hit 1d6+2 Piercing
Tail One Action +8 (+4, +0) to hit (agile, finesse) 1d4+2 Bludgeoning

Deep Breath

A lizardfolk stargazer can hold their breath for 200 rounds (20 minutes).


Primal Prepared Spells (DC 20, +10 to hit)

Cantrips (1st Level): Guidance, Know Direction, Produce Flame, Stabilize
1st Level: Charm, Heal, Magic Fang, Shillelagh, Summon Animal


The tradition of astrology and looking to the stars for both navigation and prognostication is well-established in iruxi society, and their wise and observant stargazers are among the people's most respected members. Even the lowliest stargazer, as presented here, has a number of useful primal spells to aid their kin; in larger iruxi settlements, stargazers wield even greater powers.


When human scholars speak of ancient civilizations, they usually turn their focus to themselves, researching and lecturing on the first human empires. When they drift to others, they invariably look to cultures that had conflicts or alliances with ancient humanity. That the culture of the people called lizardfolk often gets ignored or forgotten even by well-meaning researchers is thus no surprise, but to the lizardfolk themselves it is no matter. They know their history and value its integrity and privacy-if younger ancestries like humanity aren't interested in learning from lizardfolk empires dating back to before the first human knocked two rocks together to make their first campfire, that's fine with them.

The word 'lizardfolk' is an excellent example of humanity's narrow-sighted view of this culture. The name of their people is 'iruxi', but these reptilian humanoids have patiently and good-naturedly accepted the name 'lizardfolk' as a variant, and they generally resist urges to call humans and other mammalians similarly derivative names in return. Iruxis dwell and thrive in all tropical and temperate biomes, but they are most at home in swamplands, coastal regions, and riverlands, for they are talented swimmers, and fish and aquatic plants make up a large part of their preferred diets.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Lizardfolk

These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.