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LomokCreature 11


UniqueLGMediumAasimarHumanHumanoid
Source Pathfinder #177: Burning Tundra
Perception +21 (low-light vision)
Languages Hallit
Skills Athletics +23, Diplomacy +19, Nature +21, Religion +19, Survival +21
Str +5, Dex +3, Con +3, Int +0, Wis +4, Cha +2

AC 30 32 with shield raised; Fort +20; Reflex +18; Will +23; +1 vs. disease
HP 210
Speed 20 feet

Longsword One Action +24 (+19, +14) to hit (versatile p) 2d8+11 Slashing
Spear One Action +22 (+17, +12) to hit (thrown 20) 1d6+11 Piercing

Aura of Courage

15-foot emanation Aura

Whenever Lomok becomes frightened, reduce the condition value by 1 (minimum 0). At the end of his turn, when he would reduce his frightened condition value by 1, also reduce the value by 1 for all allies in his aura.

Powerful Will

When Lomok rolls a success on a Will save, he gets a critical success instead.

Retributive Strike Reaction

Trigger An enemy damages one of Lomok's allies, and both combatants are within 15 feet of him


Effect Lomok shields his ally and calls for retribution upon the attacker. The ally reduces the triggering damage by 13. Lomok and any allies within reach of the triggering enemy can make melee Strikes against it.

Shield Block Reaction

Trigger While you have your shield raised, you would take damage from a physical attack


You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Spurred by Death Reaction

Trigger An ally within 30 feet reduces a creature to 0 HP


Effect Lomok Steps, Strides, or Strikes.

Oath of the Burning Mammoths

Lomok's melee Strikes deal an additional 1d10 Persistent fire Damage. If he critically hits a creature with a melee Strike, the creature is Flat-Footed for as long as it takes persistent fire damage.


Divine Innate Spells (DC 28, +18 to hit)

Cantrips (6th Level): Light
1st Level: Bless

Divine Focus Spells (DC 28, +18 to hit)

1st Level: Lay on Hands



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aasimar

A creature with this trait is a member of the aasimar ancestry.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.