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Manifestation of Qxal (5-6)Creature 8


UniqueCEHugeFeyPlant
Source Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch
Perception +19 (low-light vision)
Languages Common, Sylvan, (can't Speak Any Langauge)
Skills Arcana +18, Athletics +18, Lore +19, Deception +21, Intimidation +19, Nature +21, Society +18
Str +6, Dex +6, Con +4, Int +2, Wis +4, Cha +4

AC 26; Fort +16; Reflex +13; Will +19;
HP 170 (bloodsoaked soil (regeneration 20)
Speed 30 feet (fly 30 feet)
Weaknesses Fire 10
Resistances Acid 5

Proboscis One Action +20 (+15, +10) to hit (deadly d12, reach 10) 2d12+9 Piercing
Tendril One Action +20 (+16, +12) to hit (agile, reach 15) 2d10+6 Slashing
Thorn One Action +20 (+15, +10) to hit (range 60) 2d4+6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Hallucinatory Scale Dust (aura, illusion, mental)

Aura 30 feet

Fey glamours shed from Qxal's wings like scale dust, causing hallucinations. A creature entering the aura or starting its turn in the area must attempt a DC 23 will save.


Critical Success The creature is unaffected and is temporarily immune to the scale dust for 24 hours.

Success The creature is unaffected.

Failure The creature hallucinates that it is beginning to transform into a plant or animal native to their homeland, becoming either Clumsy 1, Enfeebled 1, or Stupefied 1, at Qxal's choice. The condition lasts for 1 hour. Each time a creature fails this save, Qxal can choose an additional condition.

Critical Failure As failure, but the condition value is 2 (Clumsy 2, Enfeebled 2, or Stupefied 2).

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Bloodsoaked Soil (Regeneration 20)

Generations of Bhopanese bloodshed have soaked Bhopan's soil, giving the Thorned Monarch a vast reservoir of energy to sustain their manifestation. As long as the manifestation is touching the soil of Bhopan, it has regeneration 20.


This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Blood Siphon Reaction

Trigger A creature within 60 feet takes Persistent Bleed Damage.


Effect The shed blood disperses into a fine mist that the manifestation siphons up with its proboscis. The manifestation regains 12 HP.

Capsize Two Actions (manipulate)

Requirements The manifestation is standing on the deck of the Unsinkable.


Effect The manifestation shakes the ship violently. Trip every foe on the Unsinkable (roll one athletics check and compare the result to each foe's Fortitude DC).

Flutter One Action

The manifestation Flies. Any creature it passes within 30 feet of during its Flutter is exposed to its hallucinatory scale dust.


Primal Innate Spells (DC 23, +18 to hit)

Cantrips (4th Level): Tanglefoot
2nd Level: Entangle (At Will)
3rd Level: Wall of Thorns (At Will)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.