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MelianseCreature 5


UniqueNSmallAquaticFey
Source Pathfinder Kingmaker
Perception +11 (low-light vision)
Languages Aquan, Common, Sylvan
Skills Athletics +11, Diplomacy +12, Nature +11, Stealth +13
Str +2, Dex +3, Con +1, Int +0, Wis +1, Cha +4

AC 21; Fort +11; Reflex +13; Will +11; +1 status to all saves vs. magic
HP 78
Speed 20 feet (swim 30 feet)
Weaknesses Coldiron 5

Claw One Action +15 (+11, +7) to hit (agile, finesse) 2d6+5 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Wild Empathy

Melianse can use Diplomacy to Make an Impression on aquatic or amphibious animals and make very simple Requests of them.

+1 Status to All Saves vs. MagicGrant Desire Three Actions (divination, primal)

Frequency once per day

Effect Melianse can duplicate any 3rd-level spell or produce any effect with a power level in line with a 3rd-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from Melianse's Grant Desire ability.


Primal Spontaneous Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Dancing Lights, Ghost Sound, Ray of Frost, Shield, Tanglefoot
1st Level (4 slots): Goblin Pox, Grease, Heal, Spider Sting, Ventriloquism
2nd Level (4 slots): Dispel Magic, Glitterdust, Obscuring Mist, Web
3rd Level (4 slots): Earthbind, Haste, Wall of Wind

Primal Innate Spells (DC 22, +14 to hit)

1st Level: Charm, Hydraulic Push
2nd Level: Water Breathing

Ritual

2nd Level: Inveigle



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.