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Mercenary Wizard (1-2)Creature 1


UncommonNMediumHumanHumanoid
Source Pathfinder Society Scenario #2-13: A Gilded Test
Perception +6
Languages Common
Skills Acrobatics +5, Arcana +6, Athletics +5, Stealth +5
Str +2, Dex +2, Con +1, Int +3, Wis +1, Cha +0

AC 16; Fort +6; Reflex +5; Will +6;
HP 12
Speed 25 feet

Mace One Action +5 (+0, -5) to hit (shove) 1d6+2 Bludgeoning

Prepared Arcane Spells (DC 16, +6 to hit)

Cantrips (1st Level): Acid Splash, Electric Arc, Produce Flame, Ray of Frost, Shield, Telekinetic Projectile
1st Level: Burning Hands, Gust of Wind, Magic Missile

Focus Spells (DC 16, +6 to hit)

1st Level: Force Bolt



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.