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Monadic DevaCreature 12


NGMediumAngelCelestial
Source Pathfinder Bestiary 2
Perception +25 (darkvision)
Languages Celestial, Draconic, Infernal, Tongues
Skills Arcana +25, Diplomacy +24, Intimidation +22, Occultism +20, Religion +25, Survival +22
Str +7, Dex +4, Con +5, Int +4, Wis +4, Cha +5

AC 33; Fort +24; Reflex +21; Will +20; +1 to all saves vs. magic
HP 245
Speed 30 feet (fly 60 feet)
Immunities death effects
Weaknesses Evil 10

Holy Mace One Action +28 (+23, +18) to hit (good, magical, shove) 2d6+15 Bludgeoning + 1d6 Force + 1d6 Good

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicSpiritual Warden (abjuration, aura, divine, death)

20 feet.

Allies in the aura gain a +2 status bonus to saving throws against death effects and effects that target or manipulate their souls.

Holy Armaments (divine, evocation)

Any weapon gains the effect of a Holy property rune while a monadic deva wields it.

Rebuke Soul One Action (auditory, divine, enchantment, good, incapacitation)

The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40 feet takes 5d10 good damage and must attempt a DC 32 fortitude save.

Regardless of the outcome, the target is then temporarily immune for 10 minutes.


Critical Success The target is unaffected.

Success The target takes half damage and is Stunned 1.

Failure The target takes full damage and is Stunned 2.

Critical Failure The target takes double damage and is Stunned 4.

Solid Blow (divine, evocation, force)

When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional 2d12 force damage as its weapon shimmers with ripples of power.


Divine Innate Spells (DC 31, +21 to hit)

1st Level: Detect Alignment (At will) (Evil only)
2nd Level: Invisibility (At will) (Self only)
4th Level: Charm
5th Level: Creation, Remove Fear, Tongues (Constant)
6th Level: Divine Wrath, Heal, Paralyze, Remove Curse, Remove Disease

Rituals

1st Level: Angelic Messenger


Monadic devas stand vigil along the River of Souls as it passes from the mortal realm into the Ethereal Plane. Those who seek to fish souls out for their own use stalk this metaphysical river, and it is against these predators that monadic devas fight. At other times, monadic devas work to guide newcomers to the River of Souls who might be in danger of drifting from the current and lingering as ghosts. Monadic devas often find their tasks place them in alliances with psychopomps, and they work well with the monitors despite the philosophical divide between their views on a soul's inherent goodness. A monadic deva is 7 feet tall and weighs 220 pounds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.