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Movanic DevaCreature 10


NGMediumAngelCelestial
Source Pathfinder Bestiary 2
Perception +22 (darkvision)
Languages Celestial, Draconic, Infernal, Tongues
Skills Athletics +20, Diplomacy +22, Intimidation +22, Nature +22, Religion +19, Stealth +17, Survival +17
Str +6, Dex +4, Con +4, Int +4, Wis +5, Cha +5

AC 30; Fort +21; Reflex +17; Will +19; +1 to all saves vs. magic
HP 195
Speed 30 feet (fly 40 feet)
Immunities negative
Weaknesses Evil 10

Flaming Bastard Sword One Action +23 (+18, +13) to hit (good, magical, two hand d12) 2d8+9 Slashing + 1d6 Fire + 1d6 Good

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicAura of Vitality (abjuration, aura, divine, positive, negative)

20 feet. Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to positive and negative damage, and are unharmed by the effects of a plane's positive and negative traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are controlled or otherwise forced to attack.

Dispelling Field Two Actions (divine, transmutation)

Frequency once per day


Effect The movanic deva attempts to unravel unwelcome magic effects on allies within its aura of vitality to protect them from malevolent forces. The movanic deva attempts a counteract check against as many spell effects affecting allies in the area as it wishes with a +19 counteract modifier and a counteract level of 4, rolling once for the selected effects.

Flaming Armaments (divine, transmutation)

When a movanic deva wields a weapon, that weapon gains the effect of a Flaming rune.


Divine Innate Spells (DC 29, +19 to hit)

1st Level: Detect Alignment (At will) (Evil only)
2nd Level: Invisibility (At will) (Self only)
4th Level: Create Food, Heal
5th Level: Divine Wrath, Remove Curse, Remove Disease, Remove Fear, Tongues (Constant)

Rituals

1st Level: Angelic Messenger
6th Level: Awaken Animal


Movanic devas are stewards of the flow of good creatures' souls through the cycle of life and death, from the point a creature is born to the day it dies. These angels arise from the souls of stalwart nurturers and protectors, and share a specific connection with a creature's vital essence-its life force. Movanic devas are most concerned with guiding and protecting good creatures during their mortal lives, so once a soul has passed into the River of Souls, the movanic deva leaves its protection to the soul angels, or monadic devas. As part of their stewardship over good creatures, movanic devas can waken within animals a level of sapience to allow them to become kindly and benevolent as well, thus increasing the flow of goodness into the afterlife. They also spend time patrolling the Positive Energy Plane and Negative Energy Plane, seeking to contain significant threats to life.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.