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MpondoCreature 15


Unique​LN​Medium​Human​Humanoid​
Source Pathfinder #173: Doorway to the Red Star
Perception +26 (Iobane vision)
Languages Common, Draconic, Necril
Skills Arcana +29, Athletics +28, Diplomacy +23, Religion +24, Stealth +27
Str +5, Dex +2, Con +2, Int +6, Wis +3, Cha +0

AC 37; Fort +25; Reflex +23; Will +27;
HP 285
Speed 25 feet

Bastard Sword One Action +30 (+25, +20) to hit (magical, two hand d12) 3d8+13 Slashing
Spear One Action +30 (+25, +20) to hit (magical) 2d6+13 Piercing
Spear One Action +27 (+22, +17) to hit (magical, thrown 20) 2d6+13 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Iobane Vision (fortune)

Warder‑Chief Mpondo can see Invisible creatures and objects as though they are Concealed.

When he Seeks or Senses Motive, he can roll twice and take the higher result.

Spellstrike Two Actions

Frequency Until recharged


Effect Warder‑Chief Mpondo Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the attack instead. Mpondo makes a melee Strike. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell.

This counts as two attacks for Mpondo's multiple attack penalty, but don't apply the penalty until after he has completed the Spellstrike.

After Mpondo uses Spellstrike, he can't do so again until he recharges his Spellstrike as a single action, which has the concentrate trait. Mpondo also recharges his Spellstrike when he casts a conflux spell.


Arcane Prepared Spells (DC 37, +28 to hit)

Cantrips (8th Level): Chill Touch, Daze, Detect Magic, Electric Arc, Produce Flame
1st Level: True Strike
4th Level: Dimension Door
7th Level: Dimensional Lock, Spell Turning
8th Level: Maze, Polar Ray

Magus Conflux Spells (DC 37, +28 to hit)

1st Level: Dimensional Assault
7th Level: Hasted Assault

Rituals

8th Level: Rite of the Red Star



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.