Nemmia BramblecloakCreature 3
Source Pathfinder #151: The Show Must Go On
Perception +9 (keen eyes)
Languages Abyssal, Common, Druidic, Halfling, Speak With Animals
Skills Diplomacy +8, Lore +6, Nature +11, Religion +9, Stealth +8, Survival +11
Str -1, Dex +3, Con +1, Int +1, Wis +4, Cha +1
AC 19; Fort +8; Reflex +8; Will +11;
HP 45
Speed 20 feet
Sickle +9 (+5, +1) to hit (agile, finesse, magical, trip) 1d4+3 Slashing
Staff +5 (+0, -5) to hit (two hand d8) 1d4-1 Bludgeoning
Sickle +12 (+8, +4) to hit (agile, finesse, magical, trip) 1d4 Slashing
At-Will Spells
The monster can cast its at-will spells any number of times without using up spell slots.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Keen EyesNemmia has a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet. When she targets a concealed or hidden opponent, she reduces the DC of the flat check to DC 3 flat3 for a concealed target or DC 9 flat9 for a hidden one.
Reach SpellIf the next action Nemmia takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Wildwood HalflingNemmia ignores difficult terrain from trees, foliage, and undergrowth.
Primal Spontaneous Spells (DC 21, +11 to hit)
Cantrips (2nd Level): Produce Flame, Read Aura, Stabilize, Tanglefoot
1st Level (3 slots): Fear, Goblin Pox, Shocking Grasp
2nd Level (2 slots): Darkvision, Entangle
1st Level: Charm (Animals Only)
2nd Level: Paranoia (Animals Only), Speak with Animals (Constant)
3rd Level: Animal Vision (At Will) (Target Must be a Rodent, Serpent, or Similar Animal Considered Troublesome by Humans)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.