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NkirukaCreature 14


UniqueNMediumHumanHumanoid
Source Pathfinder #172: Secrets of the Temple-City
Perception +25 (+29 to notice lies and Sense Motive)
Languages Common, Draconic, Elven, Mzunu, Taldane
Skills Acrobatics +24, Arcana +25, Deception +28, Diplomacy +28, Intimidation +28, Occultism +25, Performance +28, Religion +23, Society +25
Str +0, Dex +4, Con +4, Int +3, Wis +1, Cha +6

AC 36; Fort +24; Reflex +26; Will +25;
HP 260
Speed 25 feet

Sickle One Action +27 (+23, +19) to hit (agile, finesse, magical, trip) 2d4+10 Slashing
Hand Crossbow One Action +27 (+22, +17) to hit (magical, range increment 60, reload 1) 2d6+10 Piercing

+4 to Notice Lies or Sense Motive

+29 to notice lies and Sense Motive

Ear for Lies

Nkiruka's training allows her to recognize microexpressions, voice tone, and other tells. When a creature fails to Lie to Nkiruka, not only does she know they were lying, she also receives a clue about what that creature believes to be the truth.

Group Impression

When Nkiruka Makes an Impression, she can compare her Diplomacy check result to the Will DCs of up to four targets instead of one.

Eye for an Opening

Nkiruka's Strikes against creatures she observes that don't have cover and aren't Concealed deal an additional 2d10 precision damage.

Size Up One Action

Nkiruka attempts a Perception check against the Deception DC or Will DC, whichever is higher, of a creature she can see. On a success, she gleans a notable detail about the creature as if she had successfully Recalled Knowledge about it. Once Nkiruka has Sized Up a creature, she can't do so again for 1 day.


Occult Spontaneous Spells (DC 34, +26 to hit)

Cantrips (7th Level): Detect Magic, Forbidding Ward, Mage Hand, Read Aura, Sigil
1st Level (3 slots): Illusory Object, Sanctuary, Unseen Servant
2nd Level (3 slots): Calm Emotions, Magic Mouth, Status
3rd Level (3 slots): Dream Message, Hypercognition, Wanderer's Guide
4th Level (3 slots): Discern Lies, Private Sanctum, Resilient Sphere
5th Level (3 slots): Illusory Scene, Telepathic Bond, Tongues
6th Level (3 slots): Mislead, Repulsion, True Seeing
7th Level (3 slots): Dimensional Lock, Project Image, Retrocognition



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.