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OsyluthCreature 9


LELargeDevilFiend
Source Pathfinder Bestiary 2
Perception +21 (greater darkvision)
Languages Celestial, Draconic, Infernal, Telepathy 100 Feet
Skills Arcana +18, Deception +19, Intimidation +21, Religion +17, Stealth +20
Str +5, Dex +5, Con +4, Int +3, Wis +4, Cha +4

AC 28; Fort +17; Reflex +18; Will +17; +1 status to all saves vs. magic
HP 135
Speed 35 feet (fly 30 feet)
Immunities fire
Weaknesses Good 10
Resistances Physical 10, Poison 10

Jaws One Action +21 (+16, +11) to hit (evil, magical) 1d6 Evil + 2d10+11 Piercing
Claw One Action +21 (+17, +13) to hit (agile, evil, magical, reach 10) 1d6 Evil + 2d6+11 Slashing
Stinger One Action +21 (+16, +11) to hit (evil, magical, reach 15) 1d10+11 Piercing + 1d6 Evil
Bone Shard One Action +21 (+16, +11) to hit (evil, magical, range increment 30) 2d6+8 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicOsyluth Venom (poison)

Saving Throw DC 25 fortitude


Maximum Duration 6 rounds

Stage 1 2d6 poison damage, Enfeebled 1 (1 round)

Stage 2 3d6 poison damage and enfeebled 1 (1 round)

Stage 3 3d6 poison damage and Enfeebled 2 (1 round). Once a creature reaches stage 3, it takes a -4 status penalty to Will saves against attempts to Coerce it for 1 hour (this is a mental effect)

Quick Invisibility

The osyluth can cast innate Invisibility using only 1 action.

Sadistic Strike

An osyluth deals an extra 2d6 damage whenever they Strike an Enfeebled, Frightened, or Prone creature.

Stygian Inquisitor One Action (linguistic, mental)

The osyluth telepathically questions a creature affected by Zone of Truth. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 mental damage.

Tail Sweep One Action

The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 reflex save or be knocked Prone.


Divine Innate Spells (DC 25, +17 to hit)

1st Level: Phantom Pain
2nd Level: Invisibility (At Will) (Self Only)
3rd Level: Zone of Truth
4th Level: Dimension Door, Dimension Door (At Will), Dimensional Anchor (2x), Discern Lies

Rituals

1st Level: Infernal Pact


An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out heresies, both among mortals and among other fiends-a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell's fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.


Each type of devil plays a particular role in Hell's bureaucracies and hierarchies, though some have far more specialized functions than others


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.