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OvinnikCreature 4


CNTinyFey
Source Pathfinder Bestiary 3
Perception +14 (tremorsense (imprecise) within their entire bound granary or storeroom)
Languages Common, Sylvan
Skills Lore +12, Intimidation +11, Stealth +13
Str +0, Dex +5, Con +0, Int +2, Wis +5, Cha +3

AC 20; Fort +8; Reflex +13; Will +11;
HP 59
Speed 30 feet (climb 20 feet)
Weaknesses Coldiron 5
Resistances Fire 5

Claw One Action +13 (+9, +5) to hit (agile, finesse, magical) 2d6+2 Slashing

Tremorsense (Imprecise) within their entire bound granary or storeroom

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Master of the Granary

A home with a friendly ovinnik is blessed, as the ovinnik preserves food from vermin and mold.

A home so blessed never suffers from random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the home receive a +2 circumstance bonus. If the ovinnik is unfriendly, such checks take a -2 circumstance penalty instead, as the ovinnik causes devastating fires and infestations

An ovinnik must spend a week in a place before these benefits occur.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Shy

An ovinnik is naturally Invisible while within sight of their bound home. The ovinnik can become visible, or even selectively visible-allowing some people to see them.

Raise Grain Cloud Two Actions

While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation.

Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur.


Primal Innate Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Daze, Produce Flame
1st Level: Burning Hands, Purify Food and Drink (At Will)
2nd Level: Augury, Flaming Sphere
4th Level: Read Omens


The ovinnik is the most ferocious of house spirits, and the only one that will kill if sufficiently angered. They live in granaries, storage rooms, and sheds where food-particularly grain-is kept. Ovinniks resemble bipedal cats but bark like a dog to scare away thieves, and they often demand gifts of milk, pancakes, and dead roosters.


House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse-wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of "spirits," though in truth they are fully embodied fey.

House spirits take an almost parental interest in "their" mortals. Given proper respect, these fey work tirelessly for their charges-they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.