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Shadow (BB)Creature 4

Source Pathfinder Beginner Box
Perception +10 (darkvision)
Languages none
Skills Acrobatics +10, Stealth +14
Str -5, Dex +4, Con +0, Int -2, Wis +2, Cha +3

AC 20; Fort +8; Reflex +14; Will +12;
HP 40
Speed 0 feet (fly 30 feet)
Immunities poison, unconscious
Resistances All 5

Shadow Hand One Action +15 (+10, +5) to hit (finesse, magical) 2d6+3 Negative


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.


A shadow has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as Grapple and Shove, don't work against a shadow, and a shadow can't use them.

Light Vulnerability

A weapon with a Light spell cast on it gains the magical trait when used to attack the shadow.

Shadow Spawn

When a creature's shadow is pulled free by Steal Shadow, it becomes a Shadow Spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably Clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its Enfeeblement, its shadow returns to it and the shadow spawn is extinguished.

Slink in Shadows

The shadow can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadow One Action (divine, necromancy)

If the shadow hit a living creature with a Strike on its previous action, it can use this action to pull at the target's shadow, imposing a -1 status penalty to Athletics and to attack rolls and damage rolls that use Strength. The penalty increases each time a shadow uses this ability to a maximum of -4. The penalty decreases by 1 every hour.

Undead shadows feed on those who stray from the light.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects-only against incorporeal ones-unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.