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SilvansheeCreature 1


NGTinyAgathionCelestial
Source Pathfinder Bestiary 3
Perception +8 (darkvision)
Languages Celestial, Common, Draconic, Infernal, Speak With Animals
Skills Acrobatics +7, Arcana +3, Medicine +6, Lore +3, Stealth +7
Str -2, Dex +4, Con +2, Int +0, Wis +3, Cha +2

AC 17; Fort +5; Reflex +9; Will +6;
HP 20
Speed 25 feet (fly 40 feet)
Weaknesses Evil 3

Jaws One Action +9 (+4, -1) to hit (finesse, good, magical) 1d6-2 Piercing + 1d4 Good
Claw One Action +9 (+5, +1) to hit (agile, finesse, good, magical) 1d4-2 Slashing + 1d4 Good

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Cat's Curiosity

A silvanshee's core value is curiosity. This enables them to seek out new experiences and information beyond their current understanding. A silvanshee can use trained skill actions for all skills, even if they're untrained.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Cat's Grace

When a silvanshee uses their Gaseous Form spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form.


Divine Innate Spells (DC 16, +8 to hit)

Cantrips (1st Level): Dancing Lights, Know Direction, Prestidigitation, Stabilize
2nd Level: Speak with Animals (Constant)
4th Level: Gaseous Form, Read Omens

Champion Focus Spells (DC 16, +8 to hit)

1st Level: Lay on Hands, Lay on Hands (Vs. Undead)


These celestial outsiders hail from Nirvana, the plane of purest good. Agathions are born from the souls of mortals who attained the enlightenment they sought in life, sometimes even after death. Because they all start out as mortals who were rewarded for their determination, self-awareness, and purity of heart, agathions are more likely than other celestials to intervene in working nonviolently against the spread of evil on the material plane. Agathions have served as moderators between the chaotic azatas and lawful archons, so they know how vital communication with mortals can be to bridge differences and ensure that evil doesn't win out.

All agathions possess animal-like aspects, some appear more anthropomorphic, while others spend most of their time in forms nearly indistinguishable from true animals. Still others prefer to shapeshift as they see fit, or present as humanoid when in the company of humanoid mortals.

Each type of agathion serves a specific role in Nirvana. Their duties and forms generally reflect the core values they cultivated in life that led them to their enlightenment. Since agathions receive their animal forms as rewards for their mortal lives, they take great insult with insinuations that they're merely magical talking beasts or-even worse-that their forms are a curse or punishment.


Silvanshees are a stealthy and extremely inquisitive contingent of agathions who gather information about the mortal world for other agathions. While they love to explore the Material Plane and sate their curiosity, they're generally reclusive and skittish. These dual instincts war with each other whenever something exciting piques their interest. Because of their small sizes, they don't pose a combat threat to most creatures; instead, silvanshees act as Nirvana's eyes and ears in the mortal world, reporting back to superiors or calling for help should they run into danger.

Silvanshees appear indistinguishable from domestic felines, save for their violet eyes and the telltale blaze of differently colored fur on their chests. Of course, flying gives them away outright, so if at all possible, they only do so while in trusted company to avoid detection.

Their fur color runs the spectrum of normal feline colorations. They can also transform into mist when necessary to maintain discretion or make a hasty getaway.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Agathion

This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.