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Sixth Pillar StudentCreature 14


RareLNMediumHumanHumanoidNagaji
Source Pathfinder #167: Ready? Fight!
Perception +23 (darkvision)
Languages Aklo, Nagaji, Tien
Skills Acrobatics +25, Arcana +25, Athletics +26
Str +4, Dex +3, Con +2, Int +3, Wis +1, Cha +5

AC 34; Fort +24; Reflex +25; Will +23; +1 status bonus to all saves vs. magic
HP 220
Speed 30 feet

Fist One Action +26 (+22, +18) to hit (agile, finesse, unarmed) 3d6+10 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bludgeoning Energy

The students' combine elemental energies with physical brawn, blasting opponents with huge gusts of compressed air instead of typical energies. Any of the students' spells that deal energy damage (such as fireball, burning hands, ray of frost, and so on) instead deal bludgeoning damage.


Spontaneous Arcane Spells (DC 35, +27 to hit)

Cantrips (7th Level): Detect Magic, Light, Produce Flame, Ray of Frost, Shield
1st Level (4 slots): Burning Hands, Fleet Step, Jump, Mending
2nd Level (4 slots): Dispel Magic, Glitterdust, Humanoid Form, Resist Energy
3rd Level (4 slots): Earthbind, Fireball, Wall of Thorns, Wall of Wind
4th Level (4 slots): Fire Shield, Freedom of Movement, Stoneskin, Wall of Fire
5th Level (4 slots): Elemental Form, Mariner's Curse, Moon Frenzy, Wall of Ice
6th Level (4 slots): Baleful Polymorph, Field of Life, Repulsion, Tangling Creepers
8th Level (3 slots): Disappearance, Monstrosity Form, Polar Ray

Focus Spells (DC 35, +27 to hit)

1st Level: Elemental Toss (air)
3rd Level: Elemental Motion (air)
5th Level: Elemental Blast (air)



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Nagaji

A traditionalist ancestry with reptilian features and serpentine heads.