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Star ArchonCreature 19


LGMediumArchonCelestial
Source Pathfinder Bestiary 2
Perception +35 (darkvision, true seeing)
Languages Celestial, Draconic, Infernal, Tongues
Skills Acrobatics +31, Arcana +33, Athletics +37, Diplomacy +33, Intimidation +33, Occultism +33, Religion +37, Society +33, Lore +39
Str +8, Dex +9, Con +6, Int +9, Wis +9, Cha +6

AC 43; Fort +31; Reflex +34; Will +34; +1 status to all saves vs. magic
HP 400
Speed 35 feet (fly 75 feet)
Weaknesses Evil 15
Resistances Fire 15

Returning Starknife One Action +38 (+34, +30) to hit (agile, deadly d8, finesse, good, magical, reach 10, versatile s) 3d6 Fire + 3d4+16 Piercing + 2d6 Good
Starknife One Action +38 (+34, +30) to hit (agile, deadly d8, good, magical, thrown 60, versatile s) 2d6 Good + 3d4+16 Piercing + 3d6 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicBlinding Soul (divine, evocation, light, visual)

Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a DC 38 fortitude save.

On a failure, a creature is Dazzled for 1 round. On a critical failure, the creature is Blinded for 1d4 rounds instead.

The creature is then temporarily immune for 1 round.

Explosive Rebirth (death, divine, evocation, fire, good)

When killed, the star archon explodes in a blinding flash of holy energy that deals 12d6 fire damage and 12d6 good damage to anything in a 100-foot emanation, with a DC 40 basic reflex save.

A non-archon creature that sees the explosion and critically fails its save is permanently Blinded as well.

The slain star archon reincarnates 1d4 rounds later as a shield archon.

Retributive Strike Reaction

Damage Reduction 21

A star archon can also make a Retributive Strike by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet.


Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.


Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.

Archon's Door

Once per day, if an archon sees another creature cast dimension door, the archon can use Dimension Door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

Prudent Asterism Two Actions

The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife Strike against a target within 60 feet. If the Strike hits, it can make another Strike at a different target within 60 feet of the first target, and so on, until it misses with a Strike or runs out of targets it hasn't attacked within range of the most recent target.

The star archon can attack a given target only once per use of this ability. These attacks don't apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty.


Divine Innate Spells (DC 43, +33 to hit)

4th Level: Dimension Door (At will)
5th Level: Sending, Tongues (Constant)
6th Level: True Seeing (Constant)
7th Level: Heal, Prismatic Spray
9th Level: Blindness, Implosion, Sunburst


Embodiments of the virtue of prudence, star archons serve as philosophers and administrators, and in times of war as the tacticians, strategists, and generals of archon armies. Star archons burn with the glory and intensity of a sun, and their sense of duty and desire to defeat evil are as indefatigable as the light of the stars. While their dazzling intellects and unmatched strategic cunning make them most useful in war rooms rather than on battlefields, star archons are fierce opponents when motivated to enter the fray. Those who witness the self-sacrifice of a star archon and live to tell the tale describe the experience in terms that might befit the sight of a supernova at the instant the star collapses in on itself.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.