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The Rabbit PrinceCreature 17


UniqueCESmallHalflingHumanoid
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +31 (superior senses)
Languages Common, Halfling
Skills Acrobatics +32, Crafting +26, Deception +29, Lore +28, Intimidation +29, Occultism +28, Stealth +32, Thievery +32
Str +1, Dex +7, Con +2, Int +1, Wis +5, Cha +4

AC 40; Fort +27; Reflex +34; Will +26;
HP 315
Speed 25 feet

Blade of the Rabbit Prince One Action +34 (+30, +26) to hit (agile, finesse, magical, versatile s) 3d6+13 Piercing
Harrow Card One Action +34 (+30, +26) to hit (agile, deadly d10, magical, thrown 20) 3d4+13 Piercing

Halfling Luck Free Action (fortune)

Frequency once per day

Trigger The Rabbit Prince fails a skill check or a saving throw


Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.

Perfect Will

If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.

Superior Senses

The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.

Bloody Jab

Whenever the Rabbit Prince deals piercing damage, he also deals 2d10 Persistent Bleed Damage.

Darting Flurry Two Actions

The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.

Occult Rituals

DC 38; imprisonment, inveigle

Quick Movements

The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.


Innate Occult Spells (DC 38, +28 to hit)

4th Level: Freedom of Movement (Constant)
6th Level: Baleful Polymorph (At Will)
7th Level: Resist Energy
9th Level: Phantasmal Calamity, Synesthesia

Rituals

2nd Level: Inveigle
8th Level: Imprisonment



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.