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SynesthesiaSpell 5


DivinationMental
Source Pathfinder Core Rulebook
Traditions Occult
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will

The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a DC 5 flat each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects Concealed from it. The creature has trouble moving, making it Clumsy 3 and giving it a -10-foot status penalty to its Speeds.


Critical Success The target is unaffected.

Success The target is affected for 1 round.

Failure The target is affected for 1 minute.

Critical Failure As failure, and the target is Stunned 2 as it attempts to process the sensory shifts.


Heightened (9th) You can target up to five creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.