Thomil Bolyrius (3-4)Creature 3
Source Pathfinder Society Scenario #3-16: Escape from Oppara
Perception +8
Languages Common
Skills Acrobatics +8, Lore +7, Deception +9, Diplomacy +9, Occultism +7, Performance +13, Society +7, Stealth +8, Lore +9
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
AC 19; Fort +5; Reflex +10; Will +8;
HP 38
Speed 25 feet
Rapier +12 (+7, +2) to hit (deadly d8, disarm, finesse) 1d6+3 Piercing
Crossbow +12 (+7, +2) to hit (range increment 120, reload 1) 1d8+3 Piercing
Bardic Lore
Thomil Bolyrius can Recall Knowledge on any subject with a +7 modifier.
Occult Spontaneous Spells (DC 21, +13 to hit)
Cantrips (2nd Level): Detect Magic, Ghost Sound, Message, Prestidigitation, Shield
1st Level (3 slots): Charm, Illusory Disguise, Soothe, Ventriloquism
2nd Level (2 slots): Hideous Laughter, Magic Mouth
Cantrips (2nd Level): Inspire Courage
1st Level: Counter Performance, Lingering Composition
Troubadours keep alive the traditional songs of their cultural and write original works to commemorate major events.
Performances can serve as entertainment, expressions of beauty, or part of a shared culture.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.