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Webhekiz (5-6)Creature 5


UniqueNMediumFeyHumanHumanoid
Source Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch
Perception +14 (low-light vision)
Languages Common, Mwangi, Sylvan
Skills Acrobatics +11, Lore +17, Diplomacy +13, Lore +15, Nature +12, Society +12
Str +3, Dex +1, Con +1, Int +2, Wis +2, Cha +3

AC 21; Fort +10; Reflex +12; Will +15;
HP 75
Speed 25 feet

Striking Scepter One Action +15 (+10, +5) to hit (magical, two hand d8) 2d6 + 6 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Bespell Primal Weapon Free Action

Frequency once per turn

Requirements Webhekiz's most recent action was to cast a non-cantrip spell. Effect Webhekiz channels primal energy into his scepter or another wooden weapon, causing it to bloom a poisonous flower or sprout prickly thorns. Until the end of Webhekiz's turn, the weapon deals an extra 1d6 poison or 1d6 piercing damage.

Squad Tactics One Action (auditory, linguistic)

Webhekiz directs his guards to a more strategic position. Each guard can spend their reaction to Stride.


Primal Spontaneous Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Acid Splash, Dancing Lights, Know Direction, Produce Flame, Tanglefoot
1st Level (4 slots): Heal, Shillelagh, Shocking Grasp
2nd Level (3 slots): Acid Arrow, Barkskin, Entangle
3rd Level (2 slots): Lightning Bolt, Wall of Thorns



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.