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Wood GiantCreature 6


CGLargeGiantHumanoid
Source Pathfinder Bestiary 2
Perception +15 (low-light vision)
Languages Common, Jotun, Sylvan, Speak With Animals
Skills Acrobatics +13, Athletics +15, Lore +14, Nature +14, Stealth +13, Survival +13
Str +5, Dex +5, Con +4, Int +2, Wis +3, Cha +1

AC 24; Fort +17; Reflex +14; Will +13;
HP 120
Speed 35 feet

Shortsword One Action +17 (+13, +9) to hit (agile, reach 10, versatile s) 1d8+11 Piercing
Fist One Action +17 (+13, +9) to hit (agile, reach 10) 1d6+11 Bludgeoning
Composite Longbow One Action +18 (+13, +8) to hit (deadly d10, range increment 100, reload 0, volley 30) 1d8+8 Piercing
Rock One Action +17 (+12, +7) to hit (brutal, range increment 120) 2d6+11 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Catch Rock Reaction

Requirements The monster must have a free hand but can Release anything it's holding as part of this reaction.

Trigger The monster is targeted with a thrown rock Strike or a rock would fall on the monster.


Effect The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock

Piercing Shot One Action

The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant's multiple attack penalty.

Throw Rock One Action

The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.


Primal Innate Spells (DC 23, +13 to hit)

2nd Level: Entangle, Pass Without Trace (Constant), Speak with Animals (Constant), Tree Shape
3rd Level: Earthbind
4th Level: Speak with Plants


Wood giants are the denizens and protectors of the deepest, most primeval forests in the world. They dedicate their entire lives to the preservation of nature-a role that they believe nature itself has selected them to carry out. Wood giants are patient and kind to those who show respect and care for wild places. Although most wood giants consider civilization as simply another part of the world, they value places untouched by permanent structures and dense humanoid settlements.

Wood giants have long, drooping ears and more slender builds than most giants. Despite their size, they are graceful and agile, able to move through dense forests and brush with little sound. They have been known to work closely with druids and others who share their respect for the sanctity of wilderness regions. Wood giants spend their days patrolling vast swaths of territory, foraging, and keeping an eye out for any who would despoil their lands. While they respect the connection to nature they share with many fey creatures and remain on good terms with them, wood giants see most fey as far too flighty to take part in any long-term plans.

An average wood giant stands 14 feet tall and weighs 1,200 pounds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.