Holy Prayer Beads (Greater)Equipment 11
Source Pathfinder Core Rulebook
Price 1,400 gp
Weight negligible
This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity's religious symbol and iconography. The beads don't transform or function for an evil spellcaster.
Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1d4 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell's targets instead of yourself.
Activate Cast a Spell
Effect Cast 4th-level versions of Bless, Heal, Divine Wrath, Neutralize Poison, or Remove Disease each once per day.
Craft Requirements You have a spellcasting class feature with the divine tradition.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
PositiveEffects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.