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Staff of Final RestWeapon 6


UncommonMagicalNecromancyStaffTwoHandD8
Source Pathfinder Lost Omens: The Grand Bazaar
Damage 1d4 Bludgeoning
Type Simple
Price 240 gp
Weight 1 bulk

This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.


Activate Cast a Spell


Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed levels of all listed spells.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Staff

This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.

TwoHand

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.