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Disrupting WeaponsSpell 1


NecromancyPositive
Source Pathfinder Core Rulebook
Traditions Divine
Cast Two Actions (somatic, verbal)
Range touch
Target up to two weapons, each of which must be wielded by you or a willing ally, or else unattended
Duration 1 minute

You infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to undead.


Heightened (3rd) The damage increases to 2d4 damage.

Heightened (5th) Target up to three weapons, and the damage increases to 3d4 damage.

Spell Effect: Disrupting Weapons


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Positive

Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy.