Staff of Nature's Vengeance (Greater)Weapon 14
Source Pathfinder Advanced Player's Guide
Damage 1d4 Bludgeoning
Type Simple
Price 4,000 gp
Weight 1 bulk
This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of Shillelagh
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
Craft Requirements Supply one casting of all listed levels of all listed spells.
- Cantrip Tanglefoot
- 1st Shocking Grasp, Spider Sting
- 2nd Flaming Sphere, Vomit Swarm
- 3rd Earthbind, Wall of Thorns
- 4th Bestial Curse, Spike Stones
- 5th Cloudkill, Control Water
- 6th Purple Worm Sting, Tangling Creepers
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.