Bestial CurseSpell 4
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Occult, Primal
Cast (somatic, verbal)
Range touch
Target 1 living humanoid
Duration varies
Saving Throw Fortitude
You tap into the target's inner being and curse it to become a bestial version of itself. The effect is based on its Fortitude save.
Critical Success The target is unaffected.
Success The target's body gains minor bestial features. Its insides churn as they partially transform, causing it to be Clumsy 1 for 1 round. When it recovers from the Clumsy condition, its features revert to normal and the spell ends.
Failure The target transforms into a bestial form for 1 hour. The target becomes Clumsy 1 and gains weakness 1 to silver. It gains a claw, hoof, horn, or jaws Strike(your choice) that uses the target's unarmed Strike statistics except that the damage type changes to bludgeoning, piercing, or slashing, as appropriate. Whenever the target attempts to use any manipulate action, it must succeed at a DC 5 flat or the action is lost. Spell Effect: Bestial Curse (Failure)
Critical Failure As failure, but the duration is unlimited. Spell Effect: Bestial Curse (Critical Failure)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
CurseA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
PolymorphThese effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.