Staff of PowerWeapon 16
Source Pathfinder Core Rulebook
Damage 1d4 Bludgeoning
Type Simple
Price 10,000 gp
Weight 1 bulk
This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a +2 greater striking staff.
Voluntarily destroying a staff of power unleashes an incredible blast of energy. When wielding the staff, you can Interact to break it. This releases a 30-foot-burst magical explosion centered on the staff. This deals 2d8 force damage per charge remaining in the staff (DC 40 basic reflex). You automatically critically fail your save. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- 1st Ray of Enfeeblement
- 2nd Continual Flame
- 3rd Levitate
- 4th Globe of Invulnerability, Paralyze
- 5th Magic Missile
- 6th Wall of Force
- 7th Cone of Cold, Fireball, Lightning Bolt
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.