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Continual FlameSpell 2


EvocationLight
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult, Primal
Cast Three Actions (material, somatic, verbal)
Cost 6 gp of ruby dust
Range touch
Target 1 object
Duration unlimited

A magical flame springs up from the object, as bright as a torch. It doesn't need oxygen, react to water, or generate heat.


Heightened (+1) The cost increases as follows:


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.