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Staff of the Black Desert (Greater)Weapon 16


UncommonDivinationMagicalStaffTwoHandD8
Source Pathfinder #155: Lord of the Black Sands
Damage 1d4 Bludgeoning
Type Simple
Price 9,500 gp
Weight 1 bulk

This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface.

While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.

Activate Cast a Spell

Craft Requirements Supply one casting of all listed levels of all listed spells.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Staff

This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.

TwoHand

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.