Staff of the Black Desert (Greater)Weapon 16
Source Pathfinder #155: Lord of the Black Sands
Damage 1d4 Bludgeoning
Type Simple
Price 9,500 gp
Weight 1 bulk
This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface.
While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.
Activate Cast a Spell
- Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Know Direction
- 2nd Darkvision Endure Elements
- 3rd Earthbind Neutralize Poison Wanderer's Guide
- 4th Air Walk Hallucinatory Terrain Rope Trick
- 5th Pillars of Sand Veil
- 6th Purple Worm Sting Summon Entity
- 7th Blightburn Blast Control Sand Unfettered Pack
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DivinationThe divination school of magic typically involves obtaining or transferring information, or predicting events.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.