Staff of the Desert Winds (Greater)Weapon 12
Source Pathfinder Secrets of Magic
Damage 1d4 Bludgeoning
Type Simple
Price 1,750 gp
Weight 1 bulk
This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from the staff's list.
- Cantrip Know Direction
- 1st Create Water, Pass Without Trace
- 2nd Endure Elements, Enhance Victuals
- 3rd Remove Disease, Wall of Wind
- 4th Air Walk
- 5th Elemental Form
Craft Requirements Supply one casting of all listed levels of all listed spells
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AbjurationEffects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.