Abyssal PlagueSpell 5
Source Pathfinder Core Rulebook
Traditions Divine, Occult
Cast (somatic, verbal)
Range touch
Target 1 creature
Saving Throw Fortitude
Your touch afflicts the target with Abyssal plague, which siphons fragments of their soul away to empower the Abyss. The effect is based on the target's Fortitude save.
Critical Success The target is unaffected.
Success The target takes 2 evil damage per spell level, and takes a -2 status penalty to saves against Abyssal plague for 1 day or until the target contracts it, whichever comes first.
Failure The target is afflicted with Abyssal plague at stage 1.
Critical Failure The target is afflicted with Abyssal plague at stage 2.
Abyssal Plague (disease) Level 9
The target can't recover from the drained condition from Abyssal plague until the disease is cured
Stage 1 Drained 1 (1 day)
Stage 2 Drained increases by 2 (1 day).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
ChaoticChaotic effects often manipulate energy from chaos-aligned Outer Planes and are anathema to lawful divine servants or divine servants of lawful deities. A creature with this trait is chaotic in alignment. An ability with this trait can be selected or used only by chaotic creatures.
DiseaseAn effect with this trait applies one or more diseases. A disease is typically an affliction.
EvilEvil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. A creature with this trait is evil in alignment. An ability with this trait can be selected or used only by evil creatures.