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Abyssal WrathFocus 5


UncommonEvocationSorcerer
Source Pathfinder Core Rulebook
Cast Two Actions (somatic, verbal)
Area 60-foot cone
Saving Throw basic Reflex

You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below.

Abyssal Wrath

1D4 Realm Manifestation Damage and type
1 Skies Bolts and lightning and flying debris Bludgeoning and electricity
2 Depths Acid and demonic shells Acid and slashing
3 Frozen Frigid air and ice Bludgeoning and cold
4 Volcanic Jagged volcanic rocks and magma Fire and piercing

You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage).


Heightened (+1) The damage for each type increases by 1d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Sorcerer

This indicates abilities from the sorcerer class.