Adapt SelfFocus 1
Source Pathfinder Lost Omens: Gods & Magic
Cast (somatic, verbal)
Duration 1 minute
You make subtle changes to yourself to adapt to the situation. Choose one of the following options that applies to you.
- If you are in water, you gain a swim Speed equal to half your Speed.
- If you are in water, you become able to breathe water.
- If it's too dark for you to see, you gain Darkvision.
- If you are in an environment of severe heat or severe cold, you are protected from the effects of severe heat or severe cold, and the spell lasts 10 minutes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
ClericThis indicates abilities from the cleric class.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.