🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

AirburstSpell 1


UncommonEvocationAir
Source Pathfinder #169: Kindled Magic
Traditions Arcane, Primal
Cast One Action (verbal)
Area 5-foot emanation
Target all creatures and unattended objects
Saving Throw Fortitude

A blast of wind wildly pushes everything nearby. Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes a -2 status penalty to checks made during its reactions until the end of your turn.

Failure As success, and the creature is pushed 5 feet away from you.

Critical Failure The creature is pushed 5 feet away from you and can't use reactions until the end of your turn.


Heightened (4th) Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element.