BacchanaliaRitual 6
Source Pathfinder Dark Archive
Traditions Divine, Occult
Cast 1 day
Cost a lavish meal with expensive alcohol for every caster (225 gp)
Secondary Casters 8
Primary Check Occultism or Religion
Secondary Checks Performance
Duration until midnight (see text)
You hold an elaborate feast and stoke the celebratory spirit, causing it to spread to other people nearby; you buoy them with hope and good cheer as they revel into the night. The ritual was first developed by the cult of the hero-god Kelksiomides in Iblydos and meant to be a benefit to the community during hard times, though other groups have used it for far different purposes, such as to spread chaos or to provide cover for a heist.
You and the secondary casters begin your feast in a public space where others can see you, exactly 8 hours before dusk. When dusk falls, you complete the ritual. The party spreads outward from your initial site until it slowly encompasses the settlement (for a town or smaller), or a district or division of up to approximately 1,000 people (for a larger settlement). Those partaking in the celebration are Fascinated until the ritual comes to an end (or someone uses a hostile action toward them, as usual). The partying appears to spread naturally, as others see the revelers, they too slowly join until the celebration reaches its peak size. The spell's effect ends sharply at midnight, but that doesn't mean people stop partying right away if they're enjoying themselves.
Critical Success The party is a huge hit! The effects work as above, except that in a larger settlement, the celebration can spread to an area with as many as 10,000 people. Furthermore, the celebration leaves strong memories in the hearts of those who participated, causing locals to commemorate it or possibly outlaw such celebrations (depending on their view of the event).
Success The party is successful. It spreads as described in the ritual's description.
Failure The party never really catches on. You and the secondary casters get to celebrate, but the most other people do is give you odd looks.
Critical Failure Instead of celebration, you inspire anger and resentment toward you and the secondary casters for disturbing the peace or possibly even deepening the despair of a people who are already troubled. People in the area have their attitudes toward you temporarily adjusted two steps worse than normal. Those who become hostile won't necessarily attack you, but they will mock you, break up your revelry, and potentially arrest you.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EnchantmentEffects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.