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Blood VendettaSpell 2


NecromancyCurse
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Divine, Occult
Cast Reaction (verbal)
Range 30 feet
Target The triggering creature
Duration varies
Saving Throw Will

Requirements You can bleed.

Trigger A creature deals piercing, slashing, or persistent bleed damage to you.


You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 Persistent Bleed Damage and must attempt a Will save.


Critical Success The target is unaffected.

Success The target takes half the persistent bleed damage.

Failure The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage. Spell Effect: Blood Vendetta (Failure)

Critical Failure As failure, but the target takes double the persistent bleed damage.


Heightened (+2) The persistent bleed damage increases by 2d6 Persistent Bleed Damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.