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Clinging IceCantrip 1


UncommonConjurationCantripColdHexWitch
Source Pathfinder Advanced Player's Guide
Cast One Action (somatic)
Range 30 feet
Target 1 creature
Duration sustained, up to 1 minute
Saving Throw basic Reflex

Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Once this spell ends, the target becomes temporarily immune for 1 minute.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage, and takes a -5-foot circumstance penalty to its Speeds until the spell ends.

Critical Failure The target takes double damage and a -10-foot circumstance penalty to its Speeds until the spell ends.


Heightened (+1) The damage increases by 1d4.

Spell Effect: Clinging Ice


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Hex

A hex is a type of focus spell a witch can cast.

Witch

This indicates abilities from the witch class.