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Collective TranspositionSpell 6


ConjurationTeleportation
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Area 30-foot emanation
Target up to 2 creatures
Saving Throw Will

You teleport the targets to new positions within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Unwilling creatures can attempt a Will save.


Critical Success The target can teleport if it wants, but it chooses the destination within range.

Success The target is unaffected.

Failure You teleport the target and choose its destination.


Heightened (+1) The number of targets increases by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Conjuration

Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.